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 meSch Newsletter | September 2014
Welcome to the first meSch newsletter!

In meSch, we believe that every cultural heritage institution should be able to offer their visitor tailored experiences that bridge the gap between the physical and digital. Our goal is to design, develop and deploy affordable tools for the creation of tangible interactive experiences. We want to lower the technolgical barrier and empower you to manage and create your own smart object enhanced, interactive exhibitions! 

We are in the middle of the second year now, almost halfway to reach our goals. We have started to test, refine and improve our prototypes in several ways: Not only have our case studies lift-off, but technology has also been chosen for validation by the e-cult value project!

In this newsletter we want to introduce you to some of our most interesting prototypes, as well as to our web-based co-design tool. We'd like to show you what we achieved so far and look back and at some past and future events.

But before you start to dig in, may we suggest you sit back, relax and let our project coordinator do the work? Watch our new video where she will give you the introduction you always wanted: short and simple, yet concise and highly informative.

We hope you enjoy our news as much as we do!
Video: Introduction to meSch
If you want to know what meSch is about and might bring for you, this video is highly recommended watching: Coordinator Daniela Petrelli explains the project's vision, goals and progress after the first 1,5 years.

Wanted: Living Labs

eCultValue has chosen to make meSch technology available for validation in European heritage institutions. The call for Living Labs is open until September 10th, 2014. Apply now!

Case Studies have lift-off

Now that the first blocks of the meSch system have reached prototype phase and beyond it is time to test these tools. Case studies have just launched in three different heritage environments. What can you expect of them?

A tool for Co-Design

Designers, developers and cultural heritage professionals participate as equals in the process of creation and evaluation of meSch tools. Co-design activities distributed over several teams in different countries are challenging - so we built a tool! See how CoDICE helps to share the co-design outcomes and develope them further. Read more...

Analysing museum education

If we want to design an authoring tool for cultural heritage professionals to prepare their educational material in an interactive way, we had to analyse their current practises and material first. How do museum educators prepare and personalise content to serve different learning goals, themes, topics and audiences? Read more...

What have we achieved so far?

In the first year we learned to listen to, understand and inspire museum professionals, built our own "blidgets" (tiny, always-on platforms for easy creation of smart objects) and layed the foundation for our software platform. But there's more...

Interactive display cases

Our interactive display cases interact with visitors and measure their interest. Their co-design process is documented from the first concepts to the actual building of the working prototype.

The Loupe

A picture says more than thousand words, a video combines both. We could not explain better how the Loupe is using Augmented Reality and a smart phone, yet manages to offer information in a non-intrusive and natural way. Just watch the video!

The Companion Novel

This book-like device allows visitors to explore outdoor heritage sites without having to follow a fixed route. At points of interest, "sound lanterns" detect the Novel and play a sound to attract the visitor. When he is close by the narration starts according to the chosen topic. Watch the video...

Upcoming events 2014

Recaps of Past Events

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MeSch project (2013-2017) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-2011-9) under the Grant Agreement 600851.

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