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C4D VR and Rendering
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EVENT   27 May - VR and advanced rendering Cinema 4D
 
Because of the success a month ago in Amsterdam, this event is repeated in Brussels. 

Friday 27 May 2016 is dedicated to 3D rendering techniques with Cinema 4D, the acclaimed 3D visualization and animation software from MAXON. 
Rendering is the final step in the graphics pipeline and with the growing complexity of 3D computer graphics, rendering has also become a specialty in itself. We would like to invite you to attend this event. You can expect the following demonstrations.

Rendering for VR with spherical cameras (Lars Scholten). How do you make 360 degree rotating computer images for Oculus Rift, Google Cardboard or similar VR goggles? How to render them on YouTube and Facebook, and which software do you use to playback VR?

GPU rendering in Cinema 4D with Octane (Tim van Helsdingen). How can you render superfast in Cinema 4D?

Physical rendering with Arnold in Cinema 4D (Lars Scholten). How do you make beautiful renderings like in films such as Monster House, Pacific Rim and Gravity?

Registration
The event is free and accessible to everyone who is interested in 3D computer graphics. Spoken language in the seminar is English. Register quickly as the number of seats is limited.

 Click here for registration and program
 or on register button
.
Date: 27 May 2016
Time: 14.00 - 17.00


Venue: No Trouble, 120 Rue Artan, 1030 Brussels, Belgium
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