Bruce ‘Logrus’ Bonnick on Metal Smithing
We have finished the prototype for the Metal Smith and Salvage skills.
The Salvage skill provides a means of recovering raw materials from items. When an item is salvaged, it is destroyed and some of the material used to craft that item is recovered. This is not an efficient process and so results will vary from time to time. It does however, have the benefit of allowing potential recovery of most types of material used in item crafting, so while not as efficient as specific resource gathering, it does provide some advantages through its versatility.
Metal Smithing provides the ability to craft metal items. This includes weapons, shields, armor, and tools. Once you reach the minimum skill requirement to craft an item, you will never fail at crafting it. However, the quality/durability will be dependent on your skill. In addition to affecting the base quality and durability of the item, your skill will also determine if and how many bonuses you receive to the crafted item. These bonuses are small, and static so even a shoddily crafted item, is still useful, for a short time at least (before it breaks).
Once you finish creating an item through metal smithing, you can either stop crafting, or attempt to improve the item. Each attempt to improve the item carries an increasing risk of breakage which is partially mitigated by your Metal Smith skill. The bonuses applied by the improvement system are random, and span significantly more possibilities than the base skill bonuses from the initial crafting. These bonuses also stack with the enhancement system allowing for creation of really specialized items.