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Letter from the Project Lead

Hey everyone! I can't believe another month has gone by already. And what a busy month we had. It was so exciting to see our Pre-Alpha Playtesters unleashed into Celador for the first time! 

On the development side we have been tackling several fronts at the same time. The progress has been amazing.

The world builders have already moved on to Catacombs which is our first official "dungeon" shard. This is the map you guys voted on during Kickstarter and it's looking awesome already. We will be showing off some of the Catacombs during our next Community Roundtable.

Our content and systems team is still focused on bringing you more stuff to do on Celador. The focus for the past week has been on the Eldier Cemetery. We have been adding some encounters and other things to bring the graveyard to life. There is a lunatic grounds keeper, ghosts you can talk to (if you can find a way to see them) and a giant demonic servant of Kho, the God of the Void. 

On the player run server front, we are edging ever closer to getting the server into our Pre-Alpha Admins' hands. After talking with quite of few, we decided it was best to provide the standalone shard server directly to them rather than trying to host it for them in our cloud. There is a variety of reasons for this but mostly it makes it much easier for the admins to play with the settings and mod files. 

I'm really looking forward to hunting in the graveyard with all of our Pre-Alpha Playtesters next playtest. Don't forget, it's never too late to become a Founder and join us in our playtests. Not only does your pledge support the project, but you join the growing army of players who are helping us shape the game. See you on Celador!


Derek 'Supreem' Brinkmann
Project Lead

Pledge Upgrades

Let's move on to one of the community's most often requested features: the ability to Upgrade your Pledge is finally here! 

Need a sweet Celador cloth map to hang on the wall?  Just know that your Shard should be seen by all on a Featured Server?  Really want to get in and help us test with Pre-Alpha Access? Well now you can upgrade your initial Pledge and reap the rewards! 

Be sure you log in to your account on shardsonline.com before selecting your upgrade package.

Website Revamp

While development on the game has been rolling along, we have also been quietly revamping  our website.  I probably don't have to tell you, but you can check out the shiny new site in all its glory at shardsonline.com.  Super special thanks goes out to Tara Bittler for all her hard work and the awesome redesign of the new site! 

Playtest Announcement:  The Graveyard Hunt

Our next playtest is scheduled for Saturday, June 6th at 2:00pm EDT and we have a special event planned for our Pre-Alpha Playtesters.  A Hunt through the Eldier Cemetery.  

This will be our playtesters' first time exploring this region of Celador and braving its dangers.  A horrible demonic entity that has taken up residence in the old Eldier Cemetery and has begun sending waves of undead towards the town.  

The hunt begins with the search for clues to defeating this mighty foe, rumored to be immune to sword and spell alike.  Will they discover a means to defeat this monstrous entity or will they join the ranks of the undead being sent against their friends and neighbors?


Be sure to check the dashboard for your access information to participate in the fun.  Keep an eye out on our event schedule for any updates or changes.

Community Roundtable

The May 9th Community Roundtable showed off a lot of exciting updates. We talked about a ton of new skills and resources.  Showed off the Eldier Cemetery and its inhabitants along with a peek at the Misty Caverns! All leading up to a special surprise: an early access playtest on Celador!

In case you missed it, you can catch the highlight reel over on YouTube.com or watch the whole thing here: twitch.tv.  Our next scheduled roundtable is on Saturday, June 6, 2015 at 1:00PM EDT. Don’t forget, if you would like to participate via voice chat you can email us by Thursday, June 4th at community@citadelstudios.net to get an invitation and the mumble server info.

Designer's Den

Preparing a Meal at a Campfire

Bruce ‘Logrus’ Bonnick on Cooking

Along with the introduction of eating and hunger comes Cooking and the introduction of Harvesting all sorts of edible ingredients from plants and animals.  

By cooking their food, players are able to obtain long term buffs through creation of their own recipes.  Currently Cooking offers Regenerative bonuses to Health, Mana, and Stamina, but other effects are in the works.

Cooking requires you to have a fire, a cooking pot and ingredients. Adding additional ingredients can provide a buff, or an augmentation to a recipe.  The more ingredients you use, the more filling the food will be and the better the bonuses you'll get, although there are diminishing returns. Your Cooking Skill limits the number of different ingredients you can use, although not the quantity of each ingredient. However, the greater the quantities used, the greater the difficulty.

Ingredients can confer the following Augmentations to the finished product:
    Bonus Potency - Affects the amount of the Buffs applied by the food
    Bonus Duration - Affects how long the bonuses applied by the food last. 
    Bonus Filling - Affects how full the food makes you.

If your final product has any bonuses, it will also have an associated duration and a measure of how filling the food is.  This is important since you can only eat so much. If the food is more filling than you are able to eat, then you will be unable to eat the food.  

The Duration of the Bonus is different from how full the food makes you. You can cook a stew that keeps you fed for 10 minutes, but the bonus may only last 5 minutes. You can have multiple food bonuses active at the same time, although this tends to be less efficient than just making a more complicated recipe.

Celador Screens

As the mainland of Celador begins to take its final form, it is the out of the way nooks and crannies of the map that we draw your attention to.  

In the depths of The Black Forest is a beautiful waterfall spilling into a misty gorge.  Behind the majestic deluge hides a natural cave connected to man-made tunnels wherein lurks a madman, performing unnatural experiments to unknown ends. The Misty Caverns and other dark and treacherous regions awaits the brave and foolhardy alike.

Want To Play?

If you haven’t pledged your support yet or if you have been dying to upgrade to a better pledge package, it’s not too late!  Head over to our pledge page right now and secure your early access to Shards Online. This project will be successful because of your support.

Help Support Das Tal

Last but definitely not least, we wanted to share with you a project that we have been following: Das Tal, from our friends over at Fairytale Distillery.

Here is what you need to know about the project:

Das Tal is the world’s first Open World Battle Arena. It is the love-child of a Sandbox MMORPG and a fast-paced PvP Arena. Our goal is to make MMOs fun again for PvP fans. No more grind. No more pay-to-win. No more tab-targeting. We are creating a game designed to be compatible with the busy life of an adult gamer.

Sandbox MMORPG meets Arena PvP. Das Tal throws you into a dark fantasy prison world with Open PvP, Full Loot, Resource Warfare & Sieges.

If PvP is your thing then you owe it to yourself to join us in supporting Das Tal's Kickstarter at: https://www.kickstarter.com/projects/1890663130/das-tal-pvp-sandbox-mmo#_=_

Copyright © 2014 Citadel Studios, All rights reserved.

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